Then the world was...

The world was warring and most souls were sent to their eternal sleep. Famine, plague and pestilence were always left in the wake of the armies. From the ranks of the armies arose many mighty warriors and terrible mages, they did not rise to stop the war, but to exterminate their enemies. In some armies bloodthirsty necromancers and soulless assassins rose to destroy nations from the inside out. Others turned to moral less scientists and brutal druids.

Finally arose the Devastating Dividers, as history would name them; It was a group of warriors, mages, scientists, druids and a necromancer. Together they planned to divide the world into pieces using the strength of warriors, the power of mages, the technology of the scientists, the wisdom of the druids and the chaos of the necromancer.

The plan was difficult and ambitious. They traveled the world setting up the scientists’s magic relay posts where the druids had told them nature was the strongest. Finally after they had all been erected, the mages and necromancer sent out a mighty spell, while draining the stamina of the warriors. The spell that would divide the world into nation and none could enter without the permission of the ruler. This divider would descend into of the world and rise to the heavens. Sending whoever tried to pass without permission into oblivion.

Unfortunately, during the casting many assassins attacked from the shadows, killing most of the mages and the necromancer. The casting went awry, the divider went to the core of the world, splitting it into pieces. Many times not following the course to the towers leaving some areas isolated.

The effects of the casting were wide spread. Many mages were killed because the divider went to them using them as the magic post. The divider sucked the necromancers soul into the divider leaving them as zombies. The scientist were blamed and many mobs rioted and destroyed their work and families or forced them into hiding. The druids could walk into the divider unharmed, so they were hunted down and enslaved, treated as beast of burden.

That was many years ago, but every child knows the story because now the divider is the place of nightmares. Creatures and people of different races came from the divide. Making the strongest and best at killing the leaders of society.

How to Post

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.